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298 lines
7.0 KiB
298 lines
7.0 KiB
4 years ago
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/// <reference types="node" />
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import { EventEmitter } from "events";
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import { Client } from "./client";
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import { Namespace } from "./namespace";
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import { IncomingMessage } from "http";
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import { Room, SocketId } from "socket.io-adapter";
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export declare const RESERVED_EVENTS: Set<string>;
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/**
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* The handshake details
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*/
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export interface Handshake {
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/**
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* The headers sent as part of the handshake
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*/
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headers: object;
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/**
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* The date of creation (as string)
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*/
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time: string;
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/**
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* The ip of the client
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*/
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address: string;
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/**
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* Whether the connection is cross-domain
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*/
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xdomain: boolean;
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/**
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* Whether the connection is secure
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*/
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secure: boolean;
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/**
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* The date of creation (as unix timestamp)
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*/
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issued: number;
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/**
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* The request URL string
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*/
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url: string;
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/**
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* The query object
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*/
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query: object;
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/**
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* The auth object
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*/
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auth: object;
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}
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export declare class Socket extends EventEmitter {
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readonly nsp: Namespace;
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readonly client: Client;
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readonly id: SocketId;
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readonly handshake: Handshake;
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connected: boolean;
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disconnected: boolean;
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private readonly server;
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private readonly adapter;
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private acks;
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private fns;
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private flags;
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private _rooms;
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private _anyListeners;
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/**
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* Interface to a `Client` for a given `Namespace`.
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*
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* @param {Namespace} nsp
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* @param {Client} client
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* @param {Object} auth
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* @package
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*/
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constructor(nsp: Namespace, client: Client, auth: object);
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/**
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* Builds the `handshake` BC object
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*
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* @private
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*/
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private buildHandshake;
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/**
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* Emits to this client.
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*
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* @return {Boolean} Always true
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* @public
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*/
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emit(ev: string, ...args: any[]): boolean;
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/**
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* Targets a room when broadcasting.
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*
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* @param {String} name
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* @return {Socket} self
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* @public
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*/
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to(name: Room): this;
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/**
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* Targets a room when broadcasting.
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*
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* @param {String} name
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* @return {Socket} self
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* @public
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*/
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in(name: Room): Socket;
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/**
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* Sends a `message` event.
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*
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* @return {Socket} self
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* @public
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*/
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send(...args: any[]): Socket;
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/**
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* Sends a `message` event.
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*
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* @return {Socket} self
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* @public
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*/
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write(...args: any[]): Socket;
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/**
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* Writes a packet.
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*
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* @param {Object} packet - packet object
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* @param {Object} opts - options
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* @private
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*/
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private packet;
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/**
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* Joins a room.
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*
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* @param {String|Array} rooms - room or array of rooms
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* @return a Promise or nothing, depending on the adapter
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* @public
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*/
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join(rooms: Room | Array<Room>): Promise<void> | void;
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/**
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* Leaves a room.
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*
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* @param {String} room
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* @return a Promise or nothing, depending on the adapter
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* @public
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*/
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leave(room: string): Promise<void> | void;
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/**
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* Leave all rooms.
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*
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* @private
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*/
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private leaveAll;
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/**
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* Called by `Namespace` upon successful
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* middleware execution (ie: authorization).
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* Socket is added to namespace array before
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* call to join, so adapters can access it.
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*
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* @private
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*/
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_onconnect(): void;
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/**
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* Called with each packet. Called by `Client`.
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*
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* @param {Object} packet
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* @private
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*/
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_onpacket(packet: any): void;
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/**
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* Called upon event packet.
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*
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* @param {Object} packet - packet object
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* @private
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*/
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private onevent;
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/**
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* Produces an ack callback to emit with an event.
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*
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* @param {Number} id - packet id
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* @private
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*/
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private ack;
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/**
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* Called upon ack packet.
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*
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* @private
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*/
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private onack;
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/**
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* Called upon client disconnect packet.
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*
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* @private
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*/
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private ondisconnect;
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/**
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* Handles a client error.
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*
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* @private
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*/
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_onerror(err: any): void;
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/**
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* Called upon closing. Called by `Client`.
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*
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* @param {String} reason
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* @throw {Error} optional error object
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*
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* @private
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*/
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_onclose(reason: string): this;
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/**
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* Produces an `error` packet.
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*
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* @param {Object} err - error object
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*
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* @private
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*/
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_error(err: any): void;
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/**
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* Disconnects this client.
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*
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* @param {Boolean} close - if `true`, closes the underlying connection
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* @return {Socket} self
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*
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* @public
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*/
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disconnect(close?: boolean): Socket;
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/**
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* Sets the compress flag.
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*
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* @param {Boolean} compress - if `true`, compresses the sending data
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* @return {Socket} self
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* @public
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*/
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compress(compress: boolean): Socket;
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/**
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* Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to
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* receive messages (because of network slowness or other issues, or because they’re connected through long polling
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* and is in the middle of a request-response cycle).
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*
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* @return {Socket} self
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* @public
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*/
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get volatile(): Socket;
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/**
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* Sets a modifier for a subsequent event emission that the event data will only be broadcast to every sockets but the
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* sender.
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*
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* @return {Socket} self
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* @public
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*/
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get broadcast(): Socket;
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/**
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* Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node.
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*
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* @return {Socket} self
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* @public
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*/
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get local(): Socket;
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/**
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* A reference to the request that originated the underlying Engine.IO Socket.
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*
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* @public
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*/
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get request(): IncomingMessage;
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/**
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* A reference to the underlying Client transport connection (Engine.IO Socket object).
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*
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* @public
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*/
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get conn(): any;
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/**
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* @public
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*/
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get rooms(): Set<Room>;
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/**
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* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
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* callback.
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*
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* @param listener
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* @public
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*/
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onAny(listener: (...args: any[]) => void): Socket;
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/**
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* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
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* callback. The listener is added to the beginning of the listeners array.
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*
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* @param listener
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* @public
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*/
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prependAny(listener: (...args: any[]) => void): Socket;
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/**
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* Removes the listener that will be fired when any event is emitted.
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*
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* @param listener
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* @public
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*/
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offAny(listener?: (...args: any[]) => void): Socket;
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/**
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* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
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* e.g. to remove listeners.
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*
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* @public
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*/
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listenersAny(): ((...args: any[]) => void)[];
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}
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