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163 lines
4.0 KiB
163 lines
4.0 KiB
// Note: since nyc uses this module to output coverage, any lines
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// that are in the direct sync flow of nyc's outputCoverage are
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// ignored, since we can never get coverage for them.
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var assert = require('assert')
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var signals = require('./signals.js')
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var isWin = /^win/i.test(process.platform)
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var EE = require('events')
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/* istanbul ignore if */
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if (typeof EE !== 'function') {
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EE = EE.EventEmitter
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}
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var emitter
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if (process.__signal_exit_emitter__) {
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emitter = process.__signal_exit_emitter__
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} else {
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emitter = process.__signal_exit_emitter__ = new EE()
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emitter.count = 0
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emitter.emitted = {}
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}
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// Because this emitter is a global, we have to check to see if a
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// previous version of this library failed to enable infinite listeners.
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// I know what you're about to say. But literally everything about
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// signal-exit is a compromise with evil. Get used to it.
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if (!emitter.infinite) {
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emitter.setMaxListeners(Infinity)
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emitter.infinite = true
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}
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module.exports = function (cb, opts) {
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assert.equal(typeof cb, 'function', 'a callback must be provided for exit handler')
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if (loaded === false) {
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load()
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}
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var ev = 'exit'
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if (opts && opts.alwaysLast) {
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ev = 'afterexit'
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}
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var remove = function () {
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emitter.removeListener(ev, cb)
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if (emitter.listeners('exit').length === 0 &&
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emitter.listeners('afterexit').length === 0) {
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unload()
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}
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}
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emitter.on(ev, cb)
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return remove
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}
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module.exports.unload = unload
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function unload () {
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if (!loaded) {
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return
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}
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loaded = false
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signals.forEach(function (sig) {
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try {
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process.removeListener(sig, sigListeners[sig])
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} catch (er) {}
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})
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process.emit = originalProcessEmit
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process.reallyExit = originalProcessReallyExit
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emitter.count -= 1
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}
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function emit (event, code, signal) {
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if (emitter.emitted[event]) {
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return
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}
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emitter.emitted[event] = true
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emitter.emit(event, code, signal)
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}
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// { <signal>: <listener fn>, ... }
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var sigListeners = {}
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signals.forEach(function (sig) {
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sigListeners[sig] = function listener () {
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// If there are no other listeners, an exit is coming!
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// Simplest way: remove us and then re-send the signal.
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// We know that this will kill the process, so we can
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// safely emit now.
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var listeners = process.listeners(sig)
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if (listeners.length === emitter.count) {
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unload()
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emit('exit', null, sig)
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/* istanbul ignore next */
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emit('afterexit', null, sig)
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/* istanbul ignore next */
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if (isWin && sig === 'SIGHUP') {
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// "SIGHUP" throws an `ENOSYS` error on Windows,
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// so use a supported signal instead
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sig = 'SIGINT'
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}
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process.kill(process.pid, sig)
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}
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}
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})
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module.exports.signals = function () {
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return signals
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}
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module.exports.load = load
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var loaded = false
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function load () {
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if (loaded) {
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return
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}
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loaded = true
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// This is the number of onSignalExit's that are in play.
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// It's important so that we can count the correct number of
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// listeners on signals, and don't wait for the other one to
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// handle it instead of us.
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emitter.count += 1
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signals = signals.filter(function (sig) {
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try {
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process.on(sig, sigListeners[sig])
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return true
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} catch (er) {
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return false
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}
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})
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process.emit = processEmit
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process.reallyExit = processReallyExit
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}
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var originalProcessReallyExit = process.reallyExit
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function processReallyExit (code) {
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process.exitCode = code || 0
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emit('exit', process.exitCode, null)
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/* istanbul ignore next */
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emit('afterexit', process.exitCode, null)
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/* istanbul ignore next */
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originalProcessReallyExit.call(process, process.exitCode)
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}
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var originalProcessEmit = process.emit
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function processEmit (ev, arg) {
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if (ev === 'exit') {
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if (arg !== undefined) {
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process.exitCode = arg
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}
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var ret = originalProcessEmit.apply(this, arguments)
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emit('exit', process.exitCode, null)
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/* istanbul ignore next */
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emit('afterexit', process.exitCode, null)
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return ret
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} else {
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return originalProcessEmit.apply(this, arguments)
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}
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}
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