From e9800819c5169ad8b44963b2d639b6f0de5aab2b Mon Sep 17 00:00:00 2001 From: arismileti Date: Wed, 22 Jan 2020 10:12:08 +0000 Subject: [PATCH] Delete 'sketch-test3D.js' --- sketch-test3D.js | 184 ----------------------------------------------- 1 file changed, 184 deletions(-) delete mode 100644 sketch-test3D.js diff --git a/sketch-test3D.js b/sketch-test3D.js deleted file mode 100644 index a250443..0000000 --- a/sketch-test3D.js +++ /dev/null @@ -1,184 +0,0 @@ -/* - * - * rootApostolos - * P5js example - * IMU 3D - * - * - * - * - */ -var data = {}; // Global object to hold results from the loadJSON call -var data1 // Global object to hold results from the loadJSON call -var bubbles = []; // Global array to hold all bubble objects -let aX = 0; -let aY = 0; -let aZ = 0; -var rot = 0; -var anglesX =0; -var anglesY =0; -var anglesZ =0; -var x1 = 500 -var y1 = 500 -var x2 = 800 -var y2 = 800 -// g greece -var G = 9.82 -// miliseconds se second read in sketch -var dt = 0.1 -// motion scene to show -var motion = 1 - -var train; - -var AX, AY, BX, BY, CX, CY; -var i = 0 -AX = 120; -AY = 900; - - -// Put any asynchronous data loading in preload to complete before "setup" is run -function preload() { - data = loadJSON('./data/b.json'); - let file = "./data/test2.txt" - data1 = loadJSON(file); - train = loadModel('data/train-corrected.obj'); - -} - -// Convert saved Bubble data into Bubble Objects -function loadData() { - var bubbleData = data['bubbles']; - for (var vv = 0; vv < bubbleData.length; vv++) { - // Get each object in the array - var bubble = bubbleData[vv]; - // Get a position object - var position = bubble['position']; - // Get x,y from position - var x = position['x']; - var y = position['y']; - - // Get diameter and label - var diameter = bubble['diameter']; - var label = bubble['label']; - - // Put object in array - bubbles.push(new Bubble(x, y, diameter, label)); - } -} - -// Create a new Bubble each time the mouse is clicked. -function mousePressed() { - keyPressed() -} -function keyPressed() { - // Add diameter and label to bubble - var diameter = random(10, 20); - var label = 'New Label'; - - console.log(" ---> object " + i/3) - aX = data1[i].X * G; - aY = data1[i].Y * G; - aZ = data1[i].Z * G; - sensor = data1[i].sensor; - console.log(" source aX " + aX); - console.log(" source aY " + aY); - console.log(" source aZ " + aZ); - - AX=AX+aX*dt; - AY=AY+aY*dt; - console.log(" metavoli aX " + AX); - console.log(" metavoli aY " + AY); - var ii=i+1 - gX = data1[ii].X; - gX = gX * dt; - - gY = data1[ii].Y; - //gY = gY/8.999; - gY = gY * dt; - - gZ = data1[ii].Z; - gZ = gZ * dt; - console.log(" gX " + gX); - console.log(" gY " + gY); - console.log(" gZ " + gZ); - - var iii=i+2 - mX = data1[iii].X; - mY = data1[iii].Y; - mZ = data1[iii].Z; - sensor = data1[iii].sensor; - console.log(sensor); - console.log(" mX " + mX); - console.log(" mY " + mY); - console.log(" mZ " + mZ); - - anglesZ = Math.acos((-gY)/(Math.pow(1-Math.pow(gZ,2),0.5))); - console.log("anglesZ:"+anglesZ); - - //peristrofi ston x axona mikos - anglesX=acos(gZ); - var anglesXX = anglesX * 180 / Math.PI; - console.log("anglesXX:"+anglesXX); - console.log("anglesX:"+anglesX); - - //peristrofi ston y axona - anglesY=acos(gX/(Math.pow(1-pow(gZ,2),0.5))); - console.log("anglesY:"+anglesY); - - BX=BX+aX*3; - BY=BY+aY*3; - - CX=CX+aX*3; - CY=CY+aY*3; - - bubbles.push(new Bubble(AX, AY, diameter, label)); - console.log( " X " + AX + " Y " + AY + " D " + diameter + " L " + label); - - // Prune Bubble Count if there are too many - if (bubbles.length > motion) { - bubbles.shift(); // remove first item from array - } - i=i+3 -} - -function setup() { - createCanvas(1850, 1750, WEBGL); -} - -function draw() { - //background(250); - background(150); - //background(100, 100, 100); - - // Display all bubbles - for (var v = 0; v < bubbles.length; v++) { - bubbles[v].display(); - } - -} - -// Bubble class -function Bubble(x, y, diameter, name) { - this.x = x; - this.y = y; - this.diameter = diameter; - this.radius = diameter / 2; - this.name = name; - - this.display = function() { - //angleMode(DEGREES); - angleMode(RADIANS); - //translate(this.x,this.y); - var camX = map(mouseX, 0 , width, -500 , 0); - camera(0,0,(height/2)/tan(PI/6),camX,0,0,1,0,1); - rotateZ(anglesZ ); - rotateX(anglesX ); - rotateY(anglesY ); - model(train); - normalMaterial(); - //noStroke(); - ambientLight(255); - }; -} -