From f830d327f9e74ba2e6a15965d28ec529128eb2eb Mon Sep 17 00:00:00 2001 From: arismileti Date: Wed, 22 Jan 2020 10:12:31 +0000 Subject: [PATCH] Upload files to '' --- sketch-test3D.js | 184 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 184 insertions(+) create mode 100644 sketch-test3D.js diff --git a/sketch-test3D.js b/sketch-test3D.js new file mode 100644 index 0000000..7c51faa --- /dev/null +++ b/sketch-test3D.js @@ -0,0 +1,184 @@ +/* + * + * rootApostolos + * P5js example + * IMU 3D + * + * + * + * + */ +var data = {}; // Global object to hold results from the loadJSON call +var data1 // Global object to hold results from the loadJSON call +var bubbles = []; // Global array to hold all bubble objects +let aX = 0; +let aY = 0; +let aZ = 0; +var rot = 0; +var anglesX =0; +var anglesY =0; +var anglesZ =0; +var x1 = 500 +var y1 = 500 +var x2 = 800 +var y2 = 800 +// g greece +var G = 9.82 +// miliseconds se second read in sketch +var dt = 0.1 +// motion scene to show +var motion = 1 + +var train; + +var AX, AY, BX, BY, CX, CY; +var i = 0 +AX = 120; +AY = 900; + + +// Put any asynchronous data loading in preload to complete before "setup" is run +function preload() { + data = loadJSON('./data/b.json'); + let file = "./data/dataset" + data1 = loadJSON(file); + train = loadModel('data/train-corrected.obj'); + +} + +// Convert saved Bubble data into Bubble Objects +function loadData() { + var bubbleData = data['bubbles']; + for (var vv = 0; vv < bubbleData.length; vv++) { + // Get each object in the array + var bubble = bubbleData[vv]; + // Get a position object + var position = bubble['position']; + // Get x,y from position + var x = position['x']; + var y = position['y']; + + // Get diameter and label + var diameter = bubble['diameter']; + var label = bubble['label']; + + // Put object in array + bubbles.push(new Bubble(x, y, diameter, label)); + } +} + +// Create a new Bubble each time the mouse is clicked. +function mousePressed() { + keyPressed() +} +function keyPressed() { + // Add diameter and label to bubble + var diameter = random(10, 20); + var label = 'New Label'; + + console.log(" ---> object " + i/3) + aX = data1[i].X * G; + aY = data1[i].Y * G; + aZ = data1[i].Z * G; + sensor = data1[i].sensor; + console.log(" source aX " + aX); + console.log(" source aY " + aY); + console.log(" source aZ " + aZ); + + AX=AX+aX*dt; + AY=AY+aY*dt; + console.log(" metavoli aX " + AX); + console.log(" metavoli aY " + AY); + var ii=i+1 + gX = data1[ii].X; + gX = gX * dt; + + gY = data1[ii].Y; + //gY = gY/8.999; + gY = gY * dt; + + gZ = data1[ii].Z; + gZ = gZ * dt; + console.log(" gX " + gX); + console.log(" gY " + gY); + console.log(" gZ " + gZ); + + var iii=i+2 + mX = data1[iii].X; + mY = data1[iii].Y; + mZ = data1[iii].Z; + sensor = data1[iii].sensor; + console.log(sensor); + console.log(" mX " + mX); + console.log(" mY " + mY); + console.log(" mZ " + mZ); + + anglesZ = Math.acos((-gY)/(Math.pow(1-Math.pow(gZ,2),0.5))); + console.log("anglesZ:"+anglesZ); + + //peristrofi ston x axona mikos + anglesX=acos(gZ); + var anglesXX = anglesX * 180 / Math.PI; + console.log("anglesXX:"+anglesXX); + console.log("anglesX:"+anglesX); + + //peristrofi ston y axona + anglesY=acos(gX/(Math.pow(1-pow(gZ,2),0.5))); + console.log("anglesY:"+anglesY); + + BX=BX+aX*3; + BY=BY+aY*3; + + CX=CX+aX*3; + CY=CY+aY*3; + + bubbles.push(new Bubble(AX, AY, diameter, label)); + console.log( " X " + AX + " Y " + AY + " D " + diameter + " L " + label); + + // Prune Bubble Count if there are too many + if (bubbles.length > motion) { + bubbles.shift(); // remove first item from array + } + i=i+3 +} + +function setup() { + createCanvas(1850, 1750, WEBGL); +} + +function draw() { + //background(250); + background(150); + //background(100, 100, 100); + + // Display all bubbles + for (var v = 0; v < bubbles.length; v++) { + bubbles[v].display(); + } + +} + +// Bubble class +function Bubble(x, y, diameter, name) { + this.x = x; + this.y = y; + this.diameter = diameter; + this.radius = diameter / 2; + this.name = name; + + this.display = function() { + //angleMode(DEGREES); + angleMode(RADIANS); + //translate(this.x,this.y); + var camX = map(mouseX, 0 , width, -500 , 0); + camera(0,0,(height/2)/tan(PI/6),camX,0,0,1,0,1); + rotateZ(anglesZ ); + rotateX(anglesX ); + rotateY(anglesY ); + model(train); + normalMaterial(); + //noStroke(); + ambientLight(255); + }; +} +